AI Insights · Timothy · October 2022
Top 5 Idler Games on Android in Saudi Arabia Q3 2022
Discover the performance trends of the top 5 idler games on Android in Saudi Arabia during Q3 2022, including download rates, revenue, and active user data.
During the third quarter of 2022, the top 5 idler games on Android in Saudi Arabia showcased varied performance trends, with data sourced from Sensor Tower providing insights into their weekly downloads, revenue, and active user base.
My Mini Mart experienced a fluctuating performance in terms of downloads and active users. Weekly downloads saw a peak of approximately 18.2K in mid-July but later dropped to around 6.7K by the end of September. Revenue exhibited a similar pattern, peaking at $78 in mid-July but falling to $42 by the end of the quarter. Active users also varied, starting at around 35.9K in late June and dropping to 16.9K at the end of September.
My Perfect Hotel showed consistent growth throughout the quarter. Downloads reached a high of about 26.9K by the end of August, before settling at 17.6K in late September. Revenue increased from $13 in mid-August to $60 by the end of September. Active user numbers followed an upward trend, starting at 15.2K in mid-August and reaching approximately 40.5K by the end of the quarter.
Airport Master - Plane Tycoon had a steady decline in downloads, from 23.5K in late June to about 3.2K by the end of September. Revenue showed sporadic increases, with a notable peak of $59 in mid-September. Active users, however, started at 18.9K in late June and decreased to 29K by the end of September.
Office Fever presented a mixed performance. Downloads peaked at 17.1K in early July but then decreased to around 5.6K by the end of September. Revenue fluctuated, with highs of $31 in early July and lows around $9 by late September. Active users started at 29.2K in late June and dropped to 16.7K by the end of the quarter.
Lastly, Dig Deep saw an initial surge in downloads, reaching a peak of 31.3K in mid-July, but this number dwindled significantly to 30 by late September. Despite having no recorded revenue, the game maintained a robust active user base, starting at 17.9K in early July and ending at 27.7K by the end of September.
For more detailed insights and comprehensive data, visit Sensor Tower.